I cannot seem to get my sensor to receive collision events. I’ve tried using preCollisions, postCollisions, static bodyType, different shapes, disabling collision filters, etc., but it doesn’t fire. As soon as I set the same thing to isSensor = false, it all works and collisions are received…
Can anyone help?
(Sorry I don’t have a really short code snippet as it’s all part of my sprites engine…) [import]uid: 10284 topic_id: 4720 reply_id: 304720[/import]