is there a way to toggle the state of the isSensor property for a physics body?
this seems like good logic for one sided platforming but i couldn’t find a way to turn it off when called from a collision event. i have a workaround in place but it’s not optimal.
does anyone know if this is possible? if not, then please consider this a feature request. [import]uid: 9389 topic_id: 3664 reply_id: 303664[/import]