I think I’m going to need this. I have static objects in my game that hold dynamic objects of various sizes and densities. When the static object is destroyed, I want the dynamic objects to fall, but it looks like unless I set isSleepingAllowed on my dynamic objects to false, they won’t fall all the time. Some of the smaller ones never fall.
I guess I’ll have to keep an eye on performance, but is that what this property is for?