Issue : Attempt to index a boolean value LD_LoaderX.lua Line: 65 Corona 3237

Dear, good night,

 

I’m having the problem running all the projects.

 

All the time I receive the following message from the simulator:

 

 

 

File: lib/LD_LoaderX.lua

Line: 65

 

 

 

 

May 29 12:24:35.527 WARNING: issue found in /Applications/LevelDirectorX/examples/Joints/config.lua: 

May 29 12:24:35.530 WARNING: unrecognized key: settings.LevelDirectorSettings.imagesSubFolder (string)

May 29 12:24:35.531 WARNING: unrecognized key: settings.LevelDirectorSettings.levelsSubFolder (string)

May 29 12:24:35.531 Copyright © 2009-2018  C o r o n a   L a b s   I n c .

                    Version: 3.0.0

                    Build: 2018.3237

May 29 12:24:35.627 Loading project from:   /Applications/LevelDirectorX/examples/Joints

May 29 12:24:35.627 

May 29 12:24:35.627 Project sandbox folder: ~/Library/Application Support/Corona Simulator/Joints-21A4A2273B7D700648513D14CF74F367

                    Platform: SM-G900S / x86_64 / 10.13.4 / Intel Iris OpenGL Engine / 2.1 INTEL-10.32.48 / 2018.3237 / es-ES | ES | es_ES | es

May 29 12:24:35.627 ERROR: Runtime error

                    lib/LD_LoaderX.lua:65: attempt to index a boolean value

                    stack traceback:

                    lib/LD_LoaderX.lua:65: in function ‘loadLevel’

                    scene1.lua:25: in function ‘?’

                    ?: in function ‘dispatchEvent’

                    ?: in function ‘gotoScene’

                    main.lua:11: in main chunk

May 29 12:24:35.627 

 

 

 

 

 

 

Can you help me?

 

​I have disable the sierra Gatekeeper, but the issue continues.

 

 

Thanks in advance,

This question seems to have been asked (and responded to) here:

https://forums.coronalabs.com/topic/72609-level-director-x-change-the-path-where-levels-get-their-images/

Let’s continue the conversation there!

Rob

This question seems to have been asked (and responded to) here:

https://forums.coronalabs.com/topic/72609-level-director-x-change-the-path-where-levels-get-their-images/

Let’s continue the conversation there!

Rob