I have noticed that my FB analytics are properly catching my iOS game player details, but nothing for Android.
In my build.settings, for iOS, where it works, I have:
iphone = {
plist = {
…
FacebookAppID=“xxxxxxxxxxxxxxxx”,
…
whereas on Android, I have:
android = {
facebookAppId=“xxxxxxxxxxxxxxxx”,
…
Would the lower-case “f” in the Android section cause it not to properly connect and track analytics?
Our game connects to FB via a web interface, but this question is unrelated to FB implementations - shouldn’t setting the facebookAppID always send the analytics data of the users device to FB, regardless of how we implement FB functionality?
Any help is much appreciated.