Hi,
We’ve acquired a new tester, and she has LG P880 (Optimus 4x HD) with Android 4.0.2. Device has tegra3.
We’ve tested our game on devices with same resolution and found no issues, but this is the first when we test on tegra 3.
We use masks to describe resistances of enemies in our game, and on her devices, the stars are sometimes covered with bars [check the screenshots].
This does not happen all the time.
It is possible that she will leave her phone on this scene, the phone will suspend, resume and graphics will be fine. Then, the phone will suspend again and the glitch will reappear.
I’m not sure what’s wrong, this looks to be connected to masks, but we use them in other places as well and they seem fine [also, they work fine on other devices with same resolution].
Anyone else seen similar behavior?
Current release was built using 2013.1143.
EDIT:
I was able to finally nail it.
The problem is with masked sprites which are placed inside other masked objects [scroll view widget in this case].
You can see few devices on the pictures:
iPad 3rd gen - works fine
Galaxy Tab 2 10.1 - works fine
Galaxy S2 - works fine
LG P880 - works terrible - sometimes you can’t see stars at all, sometimes they are covered with colored bars
Galaxy S4 - no stars at all
I’m attaching pictures as well as sample code.

