Hi
I have a problem with the physics. I’m creating a physics game and have a map set up with a specific scale. But when I add a dynamic box in between two static boxes it “sticks” and won’t go down. I have tried different friction setting etc., and played with the settings like setPositionIterations() etc., but nothing works.
It is possible to create a smaller box, but then it won’t work to well with my map system. Anyone with a solution?
Thanks in advance

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