I’m running into a conundrum. I have the need to do the following.
background ambient audio that plays on a loop
For this I would use
media.playSound(soundId, true);
BUT at the same time I need to have a sound that will play BUT needs to be stopped if the user initiates something like hits a pause button. I can’t use playEventSound because there is no way to stop an event sound after its started, and if I use playSound it will overwrite the background ambient audio thats already playing. I also can’t use playEventSound for the ambient sound because I need to be able to stop it if the user moves to the next screen AND i need it looping. hope this isn’t confusing.
Basically what I need is the ability to stop an event sound, like media.stopEventSound(soundId). Is there some mechanism for this anywhere? [import]uid: 6317 topic_id: 1601 reply_id: 301601[/import]