Hi all,
I’m developing a shooting game in which the enemies go from one side to
another side of the screen. There are sounds effects for shooting,
hitting, explosions, background music, etc. There are effects for the
explosions too. I’m using transition.to in order to achieve the
transition from one side to another side. It’s working fine in the
simulator. My issues:
-
In a 1GH Samsung mobile (1 core) I’ve noticed that there’s a kind of
performance problem when using transitions. As soon as they start
the sound effects stop working correctly, kind of slow motion, delays,
overlapping, delay in the taps and so on… well, maybe that’s just
a limitation of the hardware? Or is transition.to too heavy? I mean,
is there a better way to achieve that? Maybe using enterframe event
and set the coordinates manually? Some suggestions? Notice that if
I remove the transitions, there are no problems. -
Suppose that I continue using transition.to. How can I make a transition.to
through a curved path? For instance, over a Bezier curve? Again, in this
case should I use transition or enterframe and set the coordinates manually?
Any suggestions, comments, etc, will be very appreciated!
Thanks!