It seems the audio has some memory leaks

Is it me or its a known fact that the audio module or openAL has some memory leak?

Also the advert for the revmob full screen module also makes the texture memory really high

Hi @jollzy,

I’m not aware of any memory leak with the audio system. If you’re getting a provable memory increase, please inspect your code carefully and make sure that you’re instantiating and cleaning up audio properly.

Best regards,

Brent

there is a small increase but I am not sure until i check it in the console.

also I get an error only on the ios about the facebook.lu not exist

the funny things is about a months ago i build with the same public Build: 2014.2189

and was fine

as i removed all references to that module the game loads and works fine , not very practical as i do like to have the facbook share functionality.

Hi @jollzy,

On iOS, we had to make Facebook functionality into a plugin because of certain requirements on Apple’s side. Have you included this as a plugin as shown here?

http://docs.coronalabs.com/api/library/facebook/index.html

Brent

hi Brent

this is not the most useful trace

function at line 511 has more than 60 upvalues    

2014-04-09 22:56:03.760 Corona Simulator[84766:507] Runtime error

?:0: attempt to index field ‘?’ (a nil value)

stack traceback:

    ?: in function ‘gotoScene’

: in function <?:218>

the line number does not tell what module i have to look for, also this 218, i got this when the facebook module was missing but i already fixed that up 

sometimes i declare a local varTest and i cant use it in an enterframe keep giving me this 60 upvalues

Hi @jollzy,

The 60 upvalues thing is some issue in your code, it’s not related to Facebook. Sometimes that error is triggered by Lua if you incorrectly add a module or forget to close a function, among other things.

Brent

Hi @jollzy,

I’m not aware of any memory leak with the audio system. If you’re getting a provable memory increase, please inspect your code carefully and make sure that you’re instantiating and cleaning up audio properly.

Best regards,

Brent

there is a small increase but I am not sure until i check it in the console.

also I get an error only on the ios about the facebook.lu not exist

the funny things is about a months ago i build with the same public Build: 2014.2189

and was fine

as i removed all references to that module the game loads and works fine , not very practical as i do like to have the facbook share functionality.

Hi @jollzy,

On iOS, we had to make Facebook functionality into a plugin because of certain requirements on Apple’s side. Have you included this as a plugin as shown here?

http://docs.coronalabs.com/api/library/facebook/index.html

Brent

hi Brent

this is not the most useful trace

function at line 511 has more than 60 upvalues    

2014-04-09 22:56:03.760 Corona Simulator[84766:507] Runtime error

?:0: attempt to index field ‘?’ (a nil value)

stack traceback:

    ?: in function ‘gotoScene’

: in function <?:218>

the line number does not tell what module i have to look for, also this 218, i got this when the facebook module was missing but i already fixed that up 

sometimes i declare a local varTest and i cant use it in an enterframe keep giving me this 60 upvalues

Hi @jollzy,

The 60 upvalues thing is some issue in your code, it’s not related to Facebook. Sometimes that error is triggered by Lua if you incorrectly add a module or forget to close a function, among other things.

Brent