Okay… It works if you put it in your app/game main directory but it doesn’t receive build.settings configuration. I mean: if you have set “no-shine” for your app icon, your iTunesArtwork won’t receive this input and will have a shine the same.
Ansca, can you fix this? Apple says that it should work. [import]uid: 7022 topic_id: 1588 reply_id: 4528[/import]
You only need this file if you plan to distribute your app via AdHoc to people within your company (think Private apps). If you plan to upload this file to iTunes Connect as most apps are for public distribution you do not need to include this file.
But it’s just a PNG file with no extension that exactly matches “iTunesArtwork” and should be a 512x512 file. Just drop it in the folder with your main.lua and you’re good to go. But like I said you only need this if you plan to privately distribute the app.
You only need this file if you plan to distribute your app via AdHoc to people within your company (think Private apps). If you plan to upload this file to iTunes Connect as most apps are for public distribution you do not need to include this file.
But it’s just a PNG file with no extension that exactly matches “iTunesArtwork” and should be a 512x512 file. Just drop it in the folder with your main.lua and you’re good to go. But like I said you only need this if you plan to privately distribute the app.