iTunes Artwork

Is there a way to include my iTunesArtwork image in my game built with Corona?

The Apple iOS Application Programming Guide states that “the iTunesArtwork image file must reside at the top-level of your application bundle”.

I need that because I’m shipping my game to beta testers. :wink:

[import]uid: 7022 topic_id: 1588 reply_id: 301588[/import]

Okay… It works if you put it in your app/game main directory but it doesn’t receive build.settings configuration. I mean: if you have set “no-shine” for your app icon, your iTunesArtwork won’t receive this input and will have a shine the same.

Ansca, can you fix this? Apple says that it should work. [import]uid: 7022 topic_id: 1588 reply_id: 4528[/import]

 This worked for me as well

(512x512 PNG image with out extension and name: iTunesArtwork )

:slight_smile:

You only need this file if you plan to distribute your app via AdHoc to people within your company (think Private apps).  If you plan to upload this file to iTunes Connect as  most apps are for public distribution you do not need to include this file.

But it’s just a PNG file with no extension that exactly matches “iTunesArtwork” and should be a 512x512 file.  Just drop it in the folder with your main.lua and you’re good to go.  But like I said you only need this if you plan to privately distribute the app.

Rob

 This worked for me as well

(512x512 PNG image with out extension and name: iTunesArtwork )

:slight_smile:

You only need this file if you plan to distribute your app via AdHoc to people within your company (think Private apps).  If you plan to upload this file to iTunes Connect as  most apps are for public distribution you do not need to include this file.

But it’s just a PNG file with no extension that exactly matches “iTunesArtwork” and should be a 512x512 file.  Just drop it in the folder with your main.lua and you’re good to go.  But like I said you only need this if you plan to privately distribute the app.

Rob