iTunes Connect processing delays & bitcode setting

I’m dealing with the “processing” delay issue that others are likely dealing with in iTunes Connect…   I’m working on submitting a build but after uploading via Application Loader, the build in iTunes Connect never leaves the “processing” state.  I’ve uploaded 4 builds now, each with the same build number and hopes that one of them will make it through processing.  Currently, over 14 hours have passed and I’m still waiting.

Has anyone else experienced this?

Apple Dev Support just recommended that I ensure that “bitcode” is disabled and that should do the trick.  Anyone on Corona Staff - do you know if the bitcode setting is set to enabled for builds?

btw, I’m using the latest daily build…

Nate

After researching this even more, looks like it’s a fairly widespread issue.  Very curious if any other Corona devs have their builds currently in the “Processing” state…

Hi Nate,

It’s turned off as far as we can tell. We’ll need more info about your specific project (plugins used, SDK vs. Enterprise, exact daily build number, etc.)

Thanks,

Brent

Hi Brent, thanks for your reply!  Mysteriously one of my 8 submitted binaries finally made it through processing :slight_smile:   I’m looking into it more to find out exactly what was different about that build.

I uploaded a build yesterday and it stayed in the processing state for about 14 hours. This was a native iOS project developed in Swift. Bitcode was disabled in the upload.

So Apple is having issues. Clearly they shouldn’t be allowed to publish changes to their site before they have passed review. :wink: My first binary is up to 41 hours now, and likely the binary is perfect.

Hey everyone…  so interesting notes to share.  This is long but hope this is beneficial to you :slight_smile:

When I’d contacted Apple Dev Support, they also admitted that it was an issue and they were going to also watch the binaries I’d uploaded to see if they passed the 24-hour processing mark.  I believe somewhere in the dev guide on Apple’s site this 24-hour possibility is mentioned.  Not that it’ll take 24 hours, but that “It can take up to 24 hours.”

So… here’s what I did.

I realized that these lengthy delays and reading other stories online and seeing tweets were all stemming from builds targetting iOS 9.x SDK.  Even Apple Support recommended that I ensure “bitcode” is disabled when I created my build.  Thank you Brent for clarifying in my other thread about this that it’s not set to on for Corona SDK builds.

Apple Support also recommended the common “create another build incrementing the build number and try again.”   I did this… 2.3.1, 2.3.2, 2.3.3, etc…  All remained in processing for hours…

Then, after about 18 hours one made it through.  Then another about 22 hours, another about 26 hours…

Unfortunately, some have had issues running into 41 hours and beyond like you mentioned henrik5…

Apple Support did say something that was quite alarming - that “your build might never come out of processing.”  I have in fact had a couple builds do this but there was some warning or something that happened within Application Loader that gave me an indication that something wasn’t right.

So, all my builds made it through after about 26 hours.

But I had an emergency upload that I needed to do, so I tried one last thing I thought might work.   I removed XCode 7.1 from my system, dragging to the Trash and emptying.  Then restarting.  Then I went to http://developer.apple.com/downloads and downloaded XCode 6.4, then installed it, then restarted.

Then, I found the Corona Daily build 2718 as the latest build that didn’t put iOS 9.0 as the default SDK to target.  I installed this and because my game didn’t really require any of the newer, iOS 9.x specific features or anything really fixed in latter builds (it worked just fine earlier in builds less than 2718), I gave it a shot.

Corona warned me that using El Capitan with build 2718 was out of date but that’s ok - it’s just a warning…

Build created, I submitted via the XCode 6.1 version of Application Loader (I believe 3.1) and waited.

5 minutes went by and it processed.

I’ve tried this again, and it processed again in just a few minutes.

Hope that helps :slight_smile:

And yes, Apple still needs to fix the super-long delay for 9.x builds…  I’ve since reverted back up to the latest daily build and am just planning ahead to allow for 24-48 hours of processing time.

After researching this even more, looks like it’s a fairly widespread issue.  Very curious if any other Corona devs have their builds currently in the “Processing” state…

Hi Nate,

It’s turned off as far as we can tell. We’ll need more info about your specific project (plugins used, SDK vs. Enterprise, exact daily build number, etc.)

Thanks,

Brent

Hi Brent, thanks for your reply!  Mysteriously one of my 8 submitted binaries finally made it through processing :slight_smile:   I’m looking into it more to find out exactly what was different about that build.

I uploaded a build yesterday and it stayed in the processing state for about 14 hours. This was a native iOS project developed in Swift. Bitcode was disabled in the upload.

So Apple is having issues. Clearly they shouldn’t be allowed to publish changes to their site before they have passed review. :wink: My first binary is up to 41 hours now, and likely the binary is perfect.

Hey everyone…  so interesting notes to share.  This is long but hope this is beneficial to you :slight_smile:

When I’d contacted Apple Dev Support, they also admitted that it was an issue and they were going to also watch the binaries I’d uploaded to see if they passed the 24-hour processing mark.  I believe somewhere in the dev guide on Apple’s site this 24-hour possibility is mentioned.  Not that it’ll take 24 hours, but that “It can take up to 24 hours.”

So… here’s what I did.

I realized that these lengthy delays and reading other stories online and seeing tweets were all stemming from builds targetting iOS 9.x SDK.  Even Apple Support recommended that I ensure “bitcode” is disabled when I created my build.  Thank you Brent for clarifying in my other thread about this that it’s not set to on for Corona SDK builds.

Apple Support also recommended the common “create another build incrementing the build number and try again.”   I did this… 2.3.1, 2.3.2, 2.3.3, etc…  All remained in processing for hours…

Then, after about 18 hours one made it through.  Then another about 22 hours, another about 26 hours…

Unfortunately, some have had issues running into 41 hours and beyond like you mentioned henrik5…

Apple Support did say something that was quite alarming - that “your build might never come out of processing.”  I have in fact had a couple builds do this but there was some warning or something that happened within Application Loader that gave me an indication that something wasn’t right.

So, all my builds made it through after about 26 hours.

But I had an emergency upload that I needed to do, so I tried one last thing I thought might work.   I removed XCode 7.1 from my system, dragging to the Trash and emptying.  Then restarting.  Then I went to http://developer.apple.com/downloads and downloaded XCode 6.4, then installed it, then restarted.

Then, I found the Corona Daily build 2718 as the latest build that didn’t put iOS 9.0 as the default SDK to target.  I installed this and because my game didn’t really require any of the newer, iOS 9.x specific features or anything really fixed in latter builds (it worked just fine earlier in builds less than 2718), I gave it a shot.

Corona warned me that using El Capitan with build 2718 was out of date but that’s ok - it’s just a warning…

Build created, I submitted via the XCode 6.1 version of Application Loader (I believe 3.1) and waited.

5 minutes went by and it processed.

I’ve tried this again, and it processed again in just a few minutes.

Hope that helps :slight_smile:

And yes, Apple still needs to fix the super-long delay for 9.x builds…  I’ve since reverted back up to the latest daily build and am just planning ahead to allow for 24-48 hours of processing time.