iTunes Connect: Processing stopped for build an app.

But where is the difference? I cannot submit and have the same problem like Saco.

Did you try submit a simple Hello app to Apple? Try this, if you still get same issue, check carefully your Corona version (need start from 2948) or delete all Corona and re-install, try build simple Hello and submit.

(I’m using Corona 2948, XCode 7.3.1, Application Loader 3.5 and Mac OS EI Capital)

Good idea.

Actually this brings up a really good point… When you install a “Public” Corona SDK build on a Mac it goes to:

/Applications/CoronaSDK

When you install a daily build, say 2961, it goes to:

/Applications/CoronaSDK-2961

This way you can have multiple versions of Corona for whatever reason. You can verify the version # of Corona SDK by going to the top menu bar and clicking on “Corona Simulator” and then “About Corona Simulator” from the drop-down menu. Or alternatively you can look in your console log for this line:

Platform: iPhone / x86_64 / 10.11.6 / Intel HD Graphics 4000 OpenGL Engine / 2.1 INTEL-10.14.73 / 2016.2951 / en | US | en_US | en

Of course your values are likely to be different based on your OS, hardware and such. But you’re looking for the:  2016.2951 part to get the version number. You can see from my copy/paste I’m running 2951. You need to be running 2948 or later, through I would go later because we’ve fixed quite a few things since then and you get the full iOS 10 SDK as an option for those using Xcode 8.

Rob

Does Corona save any data somewhere else on the Mac I could delete before reinstall it?

All of your preferences are stored in a plist file but nothing there should affect the problem you’re seeing. We almost never tell users to wholesale delete the plist. Let’s save that step until you verify your corona build.

Rob

My version is 2954:

Platform: iPhone / x86_64 / 10.11.6 / Intel Iris OpenGL Engine / 2.1 INTEL-10.14.73 / 2016.2954 / de | DE | de_DE | de

Mine is 2961

Platform: iPad / x86_64 / 10.11.2 / NVIDIA GeForce GT 650M OpenGL Engine / 2.1 NVIDIA-10.8.14 310.42.15f01 / 2016.2961 / nl | NL | nl_NL | nl

Hmm, when I submit the HelloWorld sample app it’s being accepted by Apple…

Engineering is asking to see your Info.plist file. To get this, you will need to unpack the .ipa file that Corona built and output. Using the Mac’s Finder navigate to where your .ipa file was written. Rename it to have a .zip extension. Double-click on it to “Uncompress” it. Then open the “Payload” folder. Next right-click on the app name and chose “Show Package Contents”. In that folder youshould fine a file named Info.plist. 

From the forums, use the Report a bug link at the top of the page, fill out the forum and attached the Info.plist to it.

Thanks

Rob

Thanks Rob, I’ve just sent it.

Do you have any files in your project with a .car extension?

Or do you have any files that are not .lua, .jpg, .png, or the various audio file formats? (build.settings excluded of course)?

Rob

No, I don’t have .car files in the project.

Besides the .lua/.jpg/.png/.wav/.mp3 I have a couple of .json files.

Most people shouldn’t have issues. .json is fine too. I’m just trying to figure out what is different between your app and your Hello World submission that would trip up Apple’s app scanner.

Rob

The biggest difference between the apps is the size, the one I’m uploading is almost 400 Mb. Could that be a problem?

Potentially.  It shouldn’t be. Apple accepts apps up to 4GB in size. you’re 1/10th that size, but that doesn’t mean their auto-app scanner isn’t timing out. Still I think that’s a long shot.

Is there a limit to the number of files? The app is a comic book, with a total of about 2600 images…

I have successfully uploaded a small test app but I can’t upload my other app. :frowning:

Do either of you have a non-ASCII (UTF-8) type characters in your app’s name?

Try removing them and re-submitting.

Rob

Thanks Rob! That’s it!