iTunes Connect: Processing stopped for build an app.

Yep, that was the problem.

Thank you so much Rob!

Congrats! 

Hi all,

I hope this responds of mine to this Itune error saves someones time and changes someones life

Follow this link for a detailed explanation of what bitcode is and how to solve the problem of ItuneConnect app thinning process

http://gitezone.com/itune-connect-bitcode-app-thinning-process-ios-part-1/

and also

http://gitezone.com/itune-connect-bitcode-app-thinning-process-ios-part-2/

When I use the AppLovin Plugin, the following error messages are shown in the device log.

Is that OK?

Jun 11 18:57:12 iPhone DungeonTiles[11412] <Error>:  SecTrustEvaluate  [leaf ValidLeaf]
Jun 11 18:57:12 iPhone DungeonTiles[11412] <Warning>: NSURLSession/NSURLConnection HTTP load failed (kCFStreamErrorDomainSSL, -9814)
Jun 11 18:57:12 iPhone DungeonTiles[11412] <Warning>: ERROR: network request failed: https://monetize-api.coronalabs.com/v1/plugin-beacon.json?event=impression&placement=userInterstitial [-1202: このサーバの証明書は無効です。“monetize-api.coronalabs.com”に偽装したサーバに接続している可能性があり、機密情報が漏えいするおそれがあります。]

As long as you’re getting ads, you should be in good shape.

Rob

Do you have an active internet connection when you get these error messages?

Thank you for your replies.
 

My app has an active internet connection when it gets these error messages.

And AppLovin’s interstitial advertisement is always shown when it gets them.

I submitted my app today. If my app is rejected by Apple, I will post a reason again.

This started happening within the last hour with my build as well. There are no plugins. The same project worked great earlier today. I just changed some graphics and now I get this error every time I build and submit…

Hello @polygonblog. There are a couple of errors being discussed as part of this forum thread. Can you post the specific error message you’re getting?

Rob

hi,today i have same problem.The same project worked great earlier today.i did not change any code,i just change App store’s App name in the iTunes connect.

here is mail

While processing your iOS app, XXXX, errors occurred in the app thinning process, and your app couldn’t be thinned. If your app contains bitcode, bitcode processing may have failed. Because of these errors, this build of your app will not be able to be submitted for review or placed on the App Store. For information that may help resolve this issue, see Tech Note 2432.

Regards,

The App Store team

I’ve been getting the same error all day.  Worked fine last night. I think it must be a problem on Apple’s end.  I hope they sort it out sooner rather than later

Yup same here, built and submitted the same app just fine yesterday, only some minor code tweaks today, so no new plugin changes or anything crucial. Using corona 2016.2937, uploading through xcode with Application Loader Version 3.5 (921).

Yup, same for me, too - I can’t test my app and I was scheduled to submit to Apple for review on Friday. Can anyone help here? Clearly this must be a Corona issue relating to iOS 10 pending release - but I suppose it could be Apple.

Hello,

Even im getting the same error while posting to app store

While processing your iOS app, مستشار قانوني 3.0(2016.9.81147), errors occurred in the app thinning process, and your app couldn’t be thinned. If your app contains bitcode, bitcode processing may have failed. Because of these errors, this build of your app will not be able to be submitted for review or placed on the App Store. For information that may help resolve this issue, see Tech Note 2432.

Regards,

The App Store team

 

build was prepared using 2937

 

rgds

nadir

-----

below is my build.settings—

 

settings = 

{

    

    orientation = {

        default = “portrait”,

        supported = { “portrait”, }

    },

    

    iphone = 

    {

        plist =

        {

            NSAppTransportSecurity ={

                NSExceptionDomains =

                {

                    [“mostasharik.com”] =

                    {

                        NSIncludesSubdomains = true,

                        NSThirdPartyExceptionAllowsInsecureHTTPLoads = true

                    },

                },

            },

            UIStatusBarHidden = false,

            UIPrerenderedIcon = true,

            CFBundleIconFiles = 

            {

                “Icon.png”, 

                “Icon@2x.png”,

                “Icon-72.png”,

                “Icon-120.png”,

                “Icon-76.png”,

                “Icon-76@2x.png”,

            },

            NSLocationWhenInUseUsageDescription = “Need to send device location to server.”

            

        }

    },

    

    

    plugins =

    {

        [“plugin.OneSignal”] =

        {

            publisherId = “com.onesignal”,

        },

        [“plugin.google.play.services”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = { android=true, [“android-kindle”]=true },

        },

    },

    

    

    androidPermissions =

    {

        “android.permission.INTERNET”,

        “android.permission.READ_EXTERNAL_STORAGE”,        

        “android.permission.CALL_PHONE”,

        “android.permission.READ_PHONE_STATE”,

        “android.permission.ACCESS_FINE_LOCATION”,

        “android.permission.ACCESS_COARSE_LOCATION”,

    },

    

    

}

Same error as OP for me too when trying to upload a new build of my app for testing (using #2906). No new plugins since it last worked, only plugin i have at all is “plugin.pasteboard”.

Apple has likely changed something yesterday. What I need from everyone is the version of Corona SDK you’re using and a list of plugins that you’re using. This will help us narrow down the cause.

Rob

hi Rob.

I’m using Version 2016.2931 (2016.8.6)

I just tried with the Horse Animation example and got the same error.  

I’m using:

Corona SDK Build: 2016.2913

No plugins

Same problem here.

Corona SDK Build 2016.2932

We use the following plugins:

CoronaProvider.native.popup.social

CoronaProvider.native.popup.activity

plugin.notifications

plugin.qrscanner

plugin.googleAnalytics

Thanks for any help.

Corona build 2016.2937, with xCode Version 7.3.1 (7D1014), Java 8 update 60.

CoronaProvider.gameNetwork.apple

plugin.google.play.services

CoronaProvider.gameNetwork.google

plugin.google.iap.v3

CoronaProvider.ads.vungle

The only other thing out of the ordinary in my build.settings plist is

NSAppTransportSecurity = {NSAllowsArbitraryLoads = true}

Last time I can confirm app processed was still working was on 5th Sept. 2016.