Here ya guys go! I’ve done it! You can now use the movieclip library while supporting multiresolutions! How does this work? Well first make sure your config.lua has this tag in it:
imageSuffix =
{
["@2x"] = 2,
},
Then make copies of all your images and make the low res look like: “mysprite.png” but the high res look like “mysprite@2x.png”. And to call the graphic you need to use newImageRect instead of newImage. But after doing this I had a few problems… one of the biggest problems was the fact that I couldn’t use the movieclip library with my retina display graphics, so I had a gander in the code and I’ve modified it!
Download and link my movieclip library to your file rather than the default one (maybe the developers will add my library to the official source instead of the existing one?)
Here’s the download for it: http://www.2shared.com/file/M_0ukVLY/movieclip.html
To use, you use much like the original movie clip library, except you add width and height to it like so:
char = movieclip.newAnim({ "frame001.png",
"frame002.png", },width,height)
Obviously you replace width/height with the values of the low res graphic (don’t worry, the tag in the config file will double the size if it’s a retina display)
I hope you guys can benefit from this! Maybe we can get the devs to add this to the official code
I wish for more support of retina displays, I’ll wish I could get my hands on the sprite sheet code so I can recode that one to work too 
Enjoy guys! [import]uid: 9033 topic_id: 2109 reply_id: 302109[/import]