Hi
I am seeing the following crash in my Google play console for my game called Sentio Tap Emoji, I have built the game using corona 2018.3281 and use Appodeal plugin the modular one.
Android version: 4.4
Device: Aqua Air
java.lang.RuntimeException :
at android.app.LoadedApk.makeApplication (LoadedApk.java:516)
at android.app.ActivityThread.handleBindApplication (ActivityThread.java:4514)
at android.app.ActivityThread.access$1500 (ActivityThread.java:151)
at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1381)
at android.os.Handler.dispatchMessage (Handler.java:110)
at android.os.Looper.loop (Looper.java:193)
at android.app.ActivityThread.main (ActivityThread.java:5299)
at java.lang.reflect.Method.invokeNative (Native Method)
at java.lang.reflect.Method.invoke (Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:825)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:641)
at dalvik.system.NativeStart.main (Native Method)
Caused by: java.lang.ClassNotFoundException :
at dalvik.system.BaseDexClassLoader.findClass (BaseDexClassLoader.java:56)
at java.lang.ClassLoader.loadClass (ClassLoader.java:497)
at java.lang.ClassLoader.loadClass (ClassLoader.java:457)
at android.app.Instrumentation.newApplication (Instrumentation.java:975)
at android.app.LoadedApk.makeApplication (LoadedApk.java:511)
And I am seeing the following crash in my other game called Uh Oh and I have built the game using corona 2018.3281 and use Appodeal plugin the modular one.
Android device: Samsung Galaxy J7 Prime2, Oppo - CPH1609
Android versions: 6.0 and 7.1 respectively
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
libcorona.so
#00 pc 0000000000115320 /data/app/com.sheekore.games.uhOh-1/lib/arm/libcorona.so #01 pc 000000000000cc1c /data/app/com.sheekore.games.uhOh-1/lib/arm/liblua.so #02 pc 000000000001ce30 /data/app/com.sheekore.games.uhOh-1/lib/arm/liblua.so #03 pc 000000000000d068 /data/app/com.sheekore.games.uhOh-1/lib/arm/liblua.so #04 pc 000000000000c374 /data/app/com.sheekore.games.uhOh-1/lib/arm/liblua.so #05 pc 000000000000d1e0 /data/app/com.sheekore.games.uhOh-1/lib/arm/liblua.so #06 pc 00000000000055b8 /data/app/com.sheekore.games.uhOh-1/lib/arm/liblua.so (lua\_pcall+88) #07 pc 0000000000106c78 /data/app/com.sheekore.games.uhOh-1/lib/arm/libcorona.so #08 pc 000000000009aa24 /data/app/com.sheekore.games.uhOh-1/lib/arm/libcorona.so #09 pc 0000000000140d3c /data/app/com.sheekore.games.uhOh-1/lib/arm/libcorona.so #10 pc 000000000008d138 /data/app/com.sheekore.games.uhOh-1/lib/arm/libcorona.so #11 pc 00000000011323f5 /data/app/com.sheekore.games.uhOh-1/oat/arm/base.odex
My test device - Asus Zenfone 3 Max, and I couldn’t reproduce the crashes in my test device.
Any idea what might be causing these?
Thanks in advance