I noticed since my last game update on Google Play (3 weeks ago) that I am receiving several crases reports (on Google Play Dev Console) with the following error:
java.lang.ExceptionInInitializerError at com.ansca.corona.CoronaActivity.onCreate(CoronaActivity.java:127) at android.app.Activity.performCreate(Activity.java:5283) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1097) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2209) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2299) at android.app.ActivityThread.access$700(ActivityThread.java:150) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1280) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:137) at android.app.ActivityThread.main(ActivityThread.java:5283) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1102) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:869) at dalvik.system.NativeStart.main(Native Method) Caused by: java.lang.ExceptionInInitializerError at com.ansca.corona.CoronaEnvironment.setLuaErrorHandler(CoronaEnvironment.java:379) at com.ansca.corona.CoronaEnvironment.\<clinit\>(CoronaEnvironment.java:41) ... 15 more Caused by: java.lang.UnsatisfiedLinkError: Couldn't load lua from loader dalvik.system.PathClassLoader[dexPath=/data/app/com.redbeachgames.cutmypuzzle-1.apk,libraryPath=/data/data/com.redbeachgames.cutmypuzzle/lib]: findLibrary returned null at java.lang.Runtime.loadLibrary(Runtime.java:365) at java.lang.System.loadLibrary(System.java:535) at com.ansca.corona.JavaToNativeShim.\<clinit\>(JavaToNativeShim.java:119) ... 17 more
I have reports of that happening several times mainly on a Galaxy Grand duos (baffin) with Android 4.2 (other few occurrences on Xperia L and N860).
Any idea of what that error might be?
I looked in the forum and found several crashes similar to that happening due to GPS but my game don’t use it at all.