Hi guys, hope you can help out here!
I am testing out some physics working with a ball and a vertical wall. when the ball bounces on a flat surface (horizontal) everything works great. However, when it collides with a vertical wall (think sliding down it) the frame rate goes jerky and the collision looks very very bad.
I want for the ball to be able to fall to the ground without any friction from the wall. I have friction for the wall and ball both set to 0, so I can’t see what the issue might be here?
This also happens when colliding with the left and right sides of a horizontal platform.
Thanks in advance!
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