Jerky framerate when ball collides with wall

Hi guys, hope you can help out here!

I am testing out some physics working with a ball and a vertical wall. when the ball bounces on a flat surface (horizontal) everything works great. However, when it collides with a vertical wall (think sliding down it) the frame rate goes jerky and the collision looks very very bad.

I want for the ball to be able to fall to the ground without any friction from the wall. I have friction for the wall and ball both set to 0, so I can’t see what the issue might be here?

This also happens when colliding with the left and right sides of a horizontal platform.

Thanks in advance!

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Just a note incase anyone else encounters this, I changed my ball movement setup to setLinearVelocity, and it seems to have stopped the issue! :slight_smile:

// Ed. [import]uid: 7143 topic_id: 5412 reply_id: 18129[/import]