JewelNinja WIP -. Jump&Run based on Ponywolf engine

Hi there.

Long time no read… So far i did some small apps after my first shooter GazerStar.
At the moment im trying to do a jump&run.
Was always my biggest challenge but i think at the moment i´m on the right way.

Based on the great Ponywolf engine i did a first grid for what i want to achieve so far.

What i did:

  • Engine adapted for my needs

  • Coins to collect

  • Key for open Doors

  • 4 different type of enemies

  • Weapon (very first stage so far)

  • moving platforms

  • fill up health

  • fancy rain effect

  • Bitmap Text 

Sound is from soundimage.org
Graphics are from OpenGameArt. I will mention all in the credits then.
 

#sound delay from capturing directly from smartphone!

https://www.youtube.com/watch?v=mt4KCPKtRnw

Looks like you’re off to a great start!

Rob

Looking good! Congrats.

-dev

So far. 8 Levels done.
Better leveldesign. Boss now.
Platforms moving.
New Tilesets
Graphics overwork
More enenies

Chang language and stop InfoBoxes
PC and Simulator does no not have any touch interfaces.

new Weapon

Direct values for speed and transition for enemies and platform out of Tiled Editor

https://www.youtube.com/watch?v=1YX64y7cSwg&feature=youtu.be

Looks like you’re off to a great start!

Rob

Looking good! Congrats.

-dev

So far. 8 Levels done.
Better leveldesign. Boss now.
Platforms moving.
New Tilesets
Graphics overwork
More enenies

Chang language and stop InfoBoxes
PC and Simulator does no not have any touch interfaces.

new Weapon

Direct values for speed and transition for enemies and platform out of Tiled Editor

https://www.youtube.com/watch?v=1YX64y7cSwg&feature=youtu.be