Joining two objects together on collision

I need to join two objects together on collision. I have a pipe which has a gap in it, I will be dragging the missing piece into place. I can rotate it at the minute and need to rotate it till its the right way then have it snap into place once I move it into position. Then if I drag it again I need the weld to break so I can remove it if possible. However the welding it in place is more a priority.

Anyone any ideas on how I can make this work or any examples? [import]uid: 44553 topic_id: 17146 reply_id: 317146[/import]

You could use a joint - although if you just want to put it in that spot, snap it there, then still be able to pick it up again you could just end the drag/rotate events when it’s right. That way the user could still pick it up again.

Peach :slight_smile:

[import]uid: 52491 topic_id: 17146 reply_id: 64582[/import]