The central mechanic of a new game we’re developing is based on ropes. We decided to use Corona’s Box2D physics to achieve this. However, results thus far have been disappointing.
Does anyone have any tips or code examples for building a robust rope The benchmark is to replicate the ‘Cut the Rope’ aesthetic:
https://www.youtube.com/watch?v=8xPUdFaraoQ
Key markers are:
- No separations between links.
- No jitters or spasmodic behaviour.
Despite numerous experiments with various joint configurations and settings, it appears a very low threshold before chained joints become spasmodic. This behaviour even occurs even in Corona’s own ‘Chains’ sample code (see attached image).
All input more than welcome.
Thanks in Advance,
Ash