Joints do not work with physics objects in display groups

Hello!

In our code we created a touch joint with raycasting (the point where ray hits the first physics body). This works but when the physics bodies are in a scaled display group, the joints behaves oddly.

PS. 

Is it possible to add joints to a display groups?

Thanks in advance.

The issue is scaling.

Scaling groups with physics bodies in them won’t work as you would like.

Please see my more details response in this thread:

https://forums.coronalabs.com/topic/70628-problem-with-physics-objects-in-groups-and-group-coordinates

Note: All objects are in a display group.  If you don’t add them to one have made, they are added to display.currentStage (the top group) by default.

The issue is scaling.

Scaling groups with physics bodies in them won’t work as you would like.

Please see my more details response in this thread:

https://forums.coronalabs.com/topic/70628-problem-with-physics-objects-in-groups-and-group-coordinates

Note: All objects are in a display group.  If you don’t add them to one have made, they are added to display.currentStage (the top group) by default.