That tutorial and many like it are based around our old Graphics 1.0 engine. The build you are using is based on our Graphics 2.0 engine and as such how things get positioned on the screen has changed. In this case, it looks like they are using:
display.newImage(imagename, x, y)
Which defaults to drawing the image where the provided X and Y parameter are the object’s Top and Left. Graphics 2.0 changed that X and Y to be the center of the object. To fix this tutorial you can simply add half the width and half the height of the graphic to the provided X and Y respectfully. The other thing you can do as a short cut is to change the default anchor point for these objects to be the top left.
Add these two lines to the top of your app:
display.setDefault(“anchorX”, 0)
display.setDefault(“anchorY”, 0)
Now there are consequences to this because after that point, objects are positioned by their top right and you may find you want to position things based on their center. You could manually set the anchor points for each object individually, or you can set the anchor’s default back to 0.5 and 0.5 after you’re done with all of your Top Left positioned items.
Rob