Just a couple of OpenFeint questions

Hey all,

I’m in the process of getting OpenFeint set up in my game, and just have a couple of questions.

First: Is there any way to request the user’s high score?

Second: If not, I have plans to just store the current high score using the uploadBlob feature, but am semi-unclear as to how it works. If I pick a key, aka “myHighscore” (or something similar)…do I need to have a unique key for each user? Or is the key (and corresponding data) stored in the cloud on a per-user basis? (Does that make sense? What I mean is, if I use a single non-unique key, will the data get overwritten by each player?)

Third: Is there a way to detect when the OpenFeint dashboard (or leaderboard, etc) has been closed? I’m noticing that audio streams tend to stutter a bit with OpenFeint open, and I’d like to pause the audio when the dashboard is up, but resume it when the dashboard closes.

Thanks!
Logan [import]uid: 44896 topic_id: 19190 reply_id: 319190[/import]

Hey Logan,

First: There is not at this time, no.

Second: I’d actually suggest storing it locally using Ice. Is that an option?

Third: There is not, no, however the audio issue could be avoidable, possibly - what format is the audio and what method are you using to play it?

Peach :slight_smile: [import]uid: 52491 topic_id: 19190 reply_id: 74131[/import]

Hey there,

So, the reason I was interested in the whole uploadBlob feature was to sync the locally displayed high scores on each device that happens to be used by the same user. But, alas, I didn’t realize that the blobs aren’t exactly connected to a username…just to the device. So, that doesn’t work :stuck_out_tongue:

(iCloud data syncing some day? yes? :-D)

The audio is in .m4a format and is playing as a stream. It seems less jittery now, for some reason, but who knows. The audio system’s been giving me a bit of trouble lately…but I’m sloooowly getting it to cooperate.

I’ve actually just thought of two other questions re OpenFeint: is there any reason that all of a sudden (today) everything OpenFeint related is super sloooooow. Loading the dashboard takes forever (spinning wheel for what seems like days), and sending requests (aka, updating high scores) takes a strangely long amount of time.

Also, my game’s been approved by OpenFeint, so I should be able to be testing social network posting. And, it works fine through twitter, but facebook posts just simply don’t show up. (I’m talking about the whole “brag to your friends” social network posting within OpenFeint itself.) Is there something I need to set up in my facebook developer’s account to make sure this works?

Thanks!

Logan [import]uid: 44896 topic_id: 19190 reply_id: 74134[/import]

I can’t comment on any upcoming features; those are for Carlos to spill - which he’ll do if you give him enough coffee and he gets overexcited about the awesomeness of Corona :wink:

For your two new questions;

Slowness - what you are describing is either an issue with your internet connection or an issue with OpenFeint itself, not a user error. I expect they may just have been having a busy day.

Social posts - this is also on the OpenFeint end - I don’t use their social posting as I’ve had issues with it in the past and prefer to implement my own Facebook and Twitter buttons. If you’re having problems posting through OpenFeint I’d suggest contacting them.

Sorry I can’t give you a quick fix!

Peach :slight_smile: [import]uid: 52491 topic_id: 19190 reply_id: 74158[/import]

Thanks for the response! No worries, though, that there’s no magical fix. I’m just glad to know that it’s probably not something I did. :wink:

Logan [import]uid: 44896 topic_id: 19190 reply_id: 74337[/import]