Been working on this project for nearly two years now. Should get finished sometime this year and it really pushes Corona to its limits
http://www.youtube.com/watch?v=p21vU_V5FGw [import]uid: 14290 topic_id: 35470 reply_id: 335470[/import]
Been working on this project for nearly two years now. Should get finished sometime this year and it really pushes Corona to its limits
http://www.youtube.com/watch?v=p21vU_V5FGw [import]uid: 14290 topic_id: 35470 reply_id: 335470[/import]
Just curious, what limits are you pushing? Not immediately obvious from the video trailer. [import]uid: 120928 topic_id: 35470 reply_id: 140940[/import]
Sorry cebodine cant go to much into specifics of what it pushes just yet. but the game has a huge amount of things happening all at once. [import]uid: 14290 topic_id: 35470 reply_id: 140942[/import]
@jellystudios; this looks pretty cool, when is it launching?
I wanted to ask you to drop me an email mohamed(at)coronalabs.com, we would be very interested to see what limits you are facing and try to address them.
Thanks
-Mohamed [import]uid: 201995 topic_id: 35470 reply_id: 140947[/import]
Looking very nice!!! I also have a project that has been in development for 2yrs+ and pushes Corona a lot. I suspect a lot of other devs do too and I can’t wait to see the 2013 releases!
[import]uid: 26289 topic_id: 35470 reply_id: 141015[/import]
Thanks Cell,
To Mohamed it pushes corona’s performance and what it can achieve :P. It can handle it very well and Corona is doing a good job so far. The game is getting a good FPS so at the moment their is no problems. But if any come up I will contact you Mohamed.
It should be ready by Summer at the very latest I pray. But things always happen and so it may get pushed back again. I should have beta testing ready to start in two months, maybe three and I will need probably 15 to 20 people to help test it. [import]uid: 14290 topic_id: 35470 reply_id: 141034[/import]
Just curious, what limits are you pushing? Not immediately obvious from the video trailer. [import]uid: 120928 topic_id: 35470 reply_id: 140940[/import]
Sorry cebodine cant go to much into specifics of what it pushes just yet. but the game has a huge amount of things happening all at once. [import]uid: 14290 topic_id: 35470 reply_id: 140942[/import]
@jellystudios; this looks pretty cool, when is it launching?
I wanted to ask you to drop me an email mohamed(at)coronalabs.com, we would be very interested to see what limits you are facing and try to address them.
Thanks
-Mohamed [import]uid: 201995 topic_id: 35470 reply_id: 140947[/import]
Looking very nice!!! I also have a project that has been in development for 2yrs+ and pushes Corona a lot. I suspect a lot of other devs do too and I can’t wait to see the 2013 releases!
[import]uid: 26289 topic_id: 35470 reply_id: 141015[/import]
Thanks Cell,
To Mohamed it pushes corona’s performance and what it can achieve :P. It can handle it very well and Corona is doing a good job so far. The game is getting a good FPS so at the moment their is no problems. But if any come up I will contact you Mohamed.
It should be ready by Summer at the very latest I pray. But things always happen and so it may get pushed back again. I should have beta testing ready to start in two months, maybe three and I will need probably 15 to 20 people to help test it. [import]uid: 14290 topic_id: 35470 reply_id: 141034[/import]
Not updated this for a while,
I now have my blog open to the public for this project you can view it here at:
If you have any suggestions on the game feel free to say.
Not updated this for a while,
I now have my blog open to the public for this project you can view it here at:
If you have any suggestions on the game feel free to say.