Just discovered Corona... it looks terrific! (I got two questions)

Thanks for making Corona, I just heard about it at TouchArcade and it looks so great. So far I’ve created my iPad games in PhoneGap, which is a very cool effort and easy to develop in (JavaScript), but very slow (which also means it limits the kind of effects you can do). I’ve got 3 free games out so far at VersusPad.com, but am now pondering looking into Corona for my next ones.

I have two questions:

  • is there a simulator I can run on Windows, or do I need Mac? I got a MacBook for XCode compiling, but feel more familiar with the Windows keyboard and my self-made Win text editor. So ideally I’d love to create on Windows, then only move to the MacBook for compiling/ device tests.
  • any problems with doing strict iPad development? (Is that the 30 fps the Corona frontpage mentions?)

A big thanks to the makers of Corona, please don’t stop what you’re doing! [import]uid: 10284 topic_id: 2887 reply_id: 302887[/import]

No windows sim but you can code on windows then move to Mac for sim or run parallels with windows on your Mac code in windows run on Mac seamlessly
No problem doing only iPad other than you are limiting your sales when you could build your app to run on multiple platforms and increase your sales [import]uid: 7911 topic_id: 2887 reply_id: 8469[/import]

Thanks @jstrahan

@Philipp

iOS builds require Mac. :frowning: it is a requirement.

No p4mance penalty on iPads.

Carlos [import]uid: 24 topic_id: 2887 reply_id: 8531[/import]

Corona looks amazing… But should be compatible with both OSX and Windows :frowning:

Now I’ll have to install OSX into one of my Pcs =/

[import]uid: 10929 topic_id: 2887 reply_id: 10010[/import]

Or sell the winblows machine and get a Mac
Anyway welcome [import]uid: 7911 topic_id: 2887 reply_id: 10012[/import]

Keep your Windows machine -you’ll appreciate it if you are not used to Macs or don’t want to re-buy all your creative tools (if available at all) for the Mac.

I also love to code and create my art assets on Windows. And that’s no problem. Simply connect your Mac to your PC via WLAN and set up a shared folder on your PC where you place your project files. Then open Corona on the Mac, navigate to the network-folder on your PC and you can run your app directly from your PC (it will be displayed on the Mac screen, but you can do changes in code on your PC at any time, then hit the re-launch button on the Mac to reflect any changes you made). It’s quite simple.

There is only one drawback that can be a bit annoying: if your app is running on the Corona simulator on the Mac, all graphics used by your app are locked and cannot be overwritten during runtime. So if you would like to make changes to an art asset, you must quit the simulator, change the graphic and re-open the simulator again. My own workaround for this is to save the changed graphic under a new filename and change the code to use the new image. It’s faster than to close and re-open the simulator each time.

[import]uid: 9644 topic_id: 2887 reply_id: 10079[/import]

MauMau, that sounds great!! Thanks so much. Can I also use a cable where there’s no WIFI? [import]uid: 10284 topic_id: 2887 reply_id: 10092[/import]

I think so (but never tried it without). I am not too deep into Macs, but it’s very easy with a WLAN -in Finder, just click on “Go To” -> “Connect to server” and enter “smb://your.ip.goes.here”. That’s all. Finder will then show all shared folders on your PC and you can also open them from within the Corona simulator.
[import]uid: 9644 topic_id: 2887 reply_id: 10093[/import]

mac parallels windows simple [import]uid: 7911 topic_id: 2887 reply_id: 10234[/import]

Jstrahan, is that for running Mac OS on my Windows Notebook? [import]uid: 10284 topic_id: 2887 reply_id: 10242[/import]