Keep other app's sound going when loading a corona app

It would be nice to have an option where Corona can co exist with other sound sources (eg, listening to iPod while using app)

Currently Corona pauses other audio when it loads the app. [import]uid: 7467 topic_id: 6031 reply_id: 306031[/import]

+1, I’ve had a lot of disgruntled comments about my app regarding this, since my app doesn’t have music, and they can’t listen to their own. [import]uid: 8782 topic_id: 6031 reply_id: 20654[/import]

+1, seems required for any iOS 4 app. [import]uid: 12684 topic_id: 6031 reply_id: 20657[/import]

Or iOS 3 for that matter. As NayGames mentioned (grats btw) it is very annoying to any developer’s user base.

In fact, it was trying to listen to music while playing Bubble Ball that made me aware of the issue. [import]uid: 7467 topic_id: 6031 reply_id: 20702[/import]

+1 Here too. My users asked that feature too. [import]uid: 14101 topic_id: 6031 reply_id: 20815[/import]

I’m not a subscriber yet but this missing feature is a huge disappointment, along with multitasking support. Could someone from Ansca at least comment on this? A workaround? Is it possible to hack this somehow? Make an external call? Change a plist entry? [import]uid: 39575 topic_id: 6031 reply_id: 24376[/import]

Yes, I’ve also received many comments from my users about this problem.
Need to be fixed [import]uid: 9158 topic_id: 6031 reply_id: 24607[/import]

In general an app should only override a device’s audio if/when the app loads audio itself, right? If your app does not load any audio, does it still pause audio from other sources? [import]uid: 4596 topic_id: 6031 reply_id: 24653[/import]

My app isn’t touching audio but when it starts up I see messages that hint that it/Corona IS attaching to audio (something about channels and bit rate) and as far as I know there is no way to prevent this, which is why I’d like a comment from Ansca. [import]uid: 39575 topic_id: 6031 reply_id: 24737[/import]

+1

On the radar

C. [import]uid: 24 topic_id: 6031 reply_id: 24832[/import]

thanks. +1 faith to start my subscription :wink: [import]uid: 39575 topic_id: 6031 reply_id: 24847[/import]

+1,000,000 :wink:

Just got a note in a review about music stopping in the app. Definitely want to see this in the near future. [import]uid: 8776 topic_id: 6031 reply_id: 25950[/import]

+1 customer complains about this. [import]uid: 8745 topic_id: 6031 reply_id: 26630[/import]

+1. I use this feature a lot and it would suck if I had to publish an app without this… Is there an estimate? =) [import]uid: 42110 topic_id: 6031 reply_id: 26868[/import]

+1 Could Ansca hint when we might be getting this feature? :slight_smile: [import]uid: 16422 topic_id: 6031 reply_id: 33339[/import]

hint

no estimates yet. we are working on roadmap/features/bug fixes/request/etc. we did broach the subject about this bug internally with engineering.
c [import]uid: 24 topic_id: 6031 reply_id: 33344[/import]

This IS a SHOW STOPPER!!!

Come on guys, this is WAY more important than async HTTP on Android!

[import]uid: 26049 topic_id: 6031 reply_id: 33444[/import]

I agree. I know this isn’t open source but it would be nice to have a vote-up button for paid subscribers. I listen to music all the time playing other games, including words with friends, angry birds, etc. I will NOT play games where I can’t. [import]uid: 39575 topic_id: 6031 reply_id: 33492[/import]

I think calling it a show stopper might be too much, but I agree that it is very important, especially for game apps (of which Corona obviously has a number of them). People love listening to their tunes while they play.

I’m glad it is on the radar. [import]uid: 8776 topic_id: 6031 reply_id: 33493[/import]

i been bitten by this so I know

c. [import]uid: 24 topic_id: 6031 reply_id: 33494[/import]