Hi guys,
I was digging through the documentation but couldn’t find an answer to this.
I have a physics body (the player) that has 0 friction, the player moves over a landscape that is also a physics body that changes in height, however I want to lock the players position on the x- axis.
The problem is even though friction is set to 0 he is still affected by the landscapes and will slow down and go off screen. Does anyone have any idea how I may lock him to a position on the x-axis and keep him from being effected velocity wise by the landscape? [import]uid: 26706 topic_id: 8930 reply_id: 308930[/import]
Sorry for not being more descriptive. The way my game works is imagine your player is on a bike and he is going up and down hills (I had to collide with the hills so I had to keep him dynamic since he would fall through the hills in static but wouldn’t be effected by gravity if he was kinematic).