_keyboard.lua is my newest soon to be released module.
create the keyboard as easy as
[lua]
local keyboard = require’_keyboard’
keyboard.init( )
[/lua]
create a inputField super easy
[lua]
local inputField1 = display.newRect( group, 160, 240, 200, 64, true )
[/lua]
and thats it
you can customize all colors of the keyboard, turn on/off key click and key bounce, set speed keyboard shows/hides, supports orientation change
customize the inputFields by: color,size,font,label location,multi-line, square/rounded corner, set static text, and more
heres a short video
http://www.youtube.com/watch?v=ZcQj920DQ28
It’s pretty cool.
I’m wondering if it would pass Apple’s approval process, though…
Looks neat!
Now for the big question… Does it have multilingual support?
@ingemar
I hope so. I would like to have a keyboard themed to my app
@euphoriacorona
my keyboard doesn’t speak. lol
plan to adding other languages later but you
could easily change it from one to the other
once you see the code
just read an article that says iOS 7 allows alternative keyboards on an app by app basis. so I would think it’s ok. so can’t replace system wide but that wasn’t my intent anyway
Sounds promising then
haha. Sounds great man. If you wouldn’t mind PM’ing me when it’s out, that would be great.
Thanks!
new video of beta5. now you can chose to use custom keyboard or the native keyboard. lots more options. you can customize all colors and fonts of the custom keyboard and the inputBoxes. real easy setup. no need to setup listeners unless you need the display to adjust so box will be visible above keyboard, in that case all you need to do is setup a Runtime listener and the event will give you the amout you need to adjust the scene group. you can get all the entries for your entire app or just for the current scene.
It’s pretty cool.
I’m wondering if it would pass Apple’s approval process, though…
Looks neat!
Now for the big question… Does it have multilingual support?
@ingemar
I hope so. I would like to have a keyboard themed to my app
@euphoriacorona
my keyboard doesn’t speak. lol
plan to adding other languages later but you
could easily change it from one to the other
once you see the code
just read an article that says iOS 7 allows alternative keyboards on an app by app basis. so I would think it’s ok. so can’t replace system wide but that wasn’t my intent anyway
Sounds promising then
haha. Sounds great man. If you wouldn’t mind PM’ing me when it’s out, that would be great.
Thanks!
new video of beta5. now you can chose to use custom keyboard or the native keyboard. lots more options. you can customize all colors and fonts of the custom keyboard and the inputBoxes. real easy setup. no need to setup listeners unless you need the display to adjust so box will be visible above keyboard, in that case all you need to do is setup a Runtime listener and the event will give you the amout you need to adjust the scene group. you can get all the entries for your entire app or just for the current scene.
Hi,
Any news on that?
Hi,
Any news on that?