KIDOZ on iOS?

Do I need to ad this like described in the description for the KIDOZ plugin:

        ["plugin.google.play.services"] =         {             publisherId = "com.coronalabs",             supportedPlatforms = { android=true }         },

Or is this meant for Android only and KIDOZ on iOS is working without this?

You don’t need [“plugin.google.play.services”] anymore for Android, as long as you are using Corona build 3005 or later.

(It was not required for iOS)

The Android Dependency System will take care of any required dependencies automatically.

Thx for the info.

I noticed some scene mess up when using kidoz interstitials. My timers totally get messed up compared to admob which easily is stopping a scene, showing the ad and continues exactly where it has stopped the code before.

With KIDOZ somehow some buttons don’t get initialized and timers are stopping and not restarting.

How can I make sure the “code” is stopped, the ad shown and then the code continues?

I haven’t heard about any such issues before.

It’s a bit difficult to give any advice without seeing some code snippets of how you are showing the ads.

In general you should not show an ad *before* a scene change. You should wait until the scene is ready, or issue the scene change after the ad is closed.

You don’t need [“plugin.google.play.services”] anymore for Android, as long as you are using Corona build 3005 or later.

(It was not required for iOS)

The Android Dependency System will take care of any required dependencies automatically.

Thx for the info.

I noticed some scene mess up when using kidoz interstitials. My timers totally get messed up compared to admob which easily is stopping a scene, showing the ad and continues exactly where it has stopped the code before.

With KIDOZ somehow some buttons don’t get initialized and timers are stopping and not restarting.

How can I make sure the “code” is stopped, the ad shown and then the code continues?

I haven’t heard about any such issues before.

It’s a bit difficult to give any advice without seeing some code snippets of how you are showing the ads.

In general you should not show an ad *before* a scene change. You should wait until the scene is ready, or issue the scene change after the ad is closed.