Hello tsuriyathep,
Regarding #1, we haven’t seen this PNG alpha issue on a Kindle Fire and we’ve tested with several several apps. Can you please send us a small sample project so that we can reproduce it? A screenshot would help too. You can send us a file via the “Report a Bug” link at the top of this web page.
Regarding #2, yes, touches are very laggy, but that’s the hardware.
Regarding #3, we’ve noticed the audio lag too. I don’t think we can do anything about it on our end. If you try Angry Birds, notice that it has the same audio lag. If you use Corona’s media API, then we’ve found that there is less latency, but that API has less features compared to Corona’s audio API.
Regarding #4, we’ve just fixed the “system.orientation” property to correctly output the current orientation on an Android device as of this week’s daily builds. Try it out.
Regarding #5, we have verified that InMobi ads do work on Kindle Fire. I recommend that you contact InMobi’s tech-support group to get this working because it may be an issue with your Android app ID not being fully active yet or an inventory issue. You can contact them via “ansca@inmobi.com”.
Regarding #6, the Kindle Fire uses the 512x512 image that you submit to Amazon with your app on the “cover flow” application screen. If the Kindle Fire is unable to find your app’s 512x512 image in the Amazon marketplace, then it will use the Icon-mdpi.png instead and will look pixelated.
Regarding #7, the display.viewableContentWidth/Height does not compensate for the statusbar on iOS either… but it’s funny that you mention this. I was just talking to someone about this yesterday about setting up these properties to adjust for the statusbar on the top and bottom of the Kindle Fire. Of course, these 2 properties are not enough. We would also need the viewable top/left corner of the display as well. Unfortunately, there is an internal debate on whether or not these properties should compensate for statusbar/navigation bar heights, virtual keyboards, what it should do for transparent statusbars on iOS, etc. So, we’re not going to have a solution for this by this coming release. In the meantime, we fixed the display.statusBarHeight property to correctly output the height of the statusbar in pixels as of today’s daily build. You can also compensate for the bottom bar manually.
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