Hello I just received my Kindle Fire and was wondering if anyone has tested it against their Corona SDK app. I’ve made a small puzzle game, tested against an iPad1 and it runs fine but on a Kindle Fire I see some weirdness. Any thoughts? The [+2] thing is how many people have experienced the same issue. Thanks!
-
[+2] Alpha PNGs look like their slightly off, like their alpha isn’t entirely on. When I dissolve into another image I see a brief flicker. You gotta look closely.
-
Touch seems laggy compared to iPad1. I guess that’s expected.
-
[+2] Audio sounds like its off by half a second. I’m using audio.play with WAV & MP3 files. I know there are other options in there, am I using the best one? Its very noticeable.
-
I used the 3rd party “rotationfix.lua” and when I turn the Kindle upside down, it rotates towards there, then immediately rotates back! Maybe I shouldn’t use this for Android?
-
ads.show(“banner320x48”…test=true) does not seem to show anything? I’m not sure if it supposed to work on Android, but it definitely works on iOS.
-
[SOLVED] Icons on the home screen are totally blurred, even Ansca’s default icon, I don’t see any docs to solve this. You have to live with the blurry icon during development, extra icons are uploading during submission to Amazon.
-
[+2] display.viewableContentWidth/Height is incorrect, it does not take into account the 20 pixel menu bar that is always there. This affects content scaling.
NOTES:
-
system.getInfo(“model”)==“Kindle Fire”
-
Screen Size=1024x600, -20 height on menu bar subtracted manually for now
-
Kindle Fire Amazon FAQ here.
[import]uid: 99244 topic_id: 17896 reply_id: 317896[/import]