So I’m fairly confident with my understanding of delta time and modifying movement so objects get around in respect to time instead of frames. I’ve applied this to my “handcrafted” physics with good results
To apply this to box2d physics do I just run something like the following on an enterFrame listener?
physics.setTimeScale(deltaTime)
Or maybe Box2d is already configured in some way to manage time based movement?
I found with the line above things maybe seem more “jerky”…
Thanks in advance - I did have a quick look around but couldn’t find too much relevant information.