large .apk file size issue

The game that I’m currently working on comes out to about 110mb after the build process. This is too big for the android market and especially for Samsung’s download cache limit of 30mb. I am thinking about just creating a bare minimum build and upload that to the market. Then when the user launches it for the first time, it downloads the rest of the assets. Unfortunately, I am not sure how to go about with this. Can anyone give me some tips on how to do this with Corona SDK? [import]uid: 71024 topic_id: 22870 reply_id: 322870[/import]

There is some support for this in openfeint in the downloadBlob function, you can also look into network.download. You will need to have storage somewhere like amazon S3 and be ready for the bandwidth bill if your app takes off.

You should have all the executable code ship with the app and just the resource media files you need in some kind of compressed data chunk (like a sqlite db) that you can grab as one file. [import]uid: 110373 topic_id: 22870 reply_id: 91396[/import]

This should help you out:
http://www.gsmarena.com/google_increases_the_app_size_limit_for_android_market_to_4gb-news-3934.php

or

http://androidcommunity.com/android-market-app-size-limit-pushed-to-4gb-from-50mb-20120305/

At least you won’t have to host elsewhere. [import]uid: 100901 topic_id: 22870 reply_id: 91418[/import]

This is great news, but it seems to involve editing some Java code. Is there any way to do this in Corona SDK? [import]uid: 71024 topic_id: 22870 reply_id: 91575[/import]

Just an update. While we’re waiting for the Corona implementation of APK Expansion Files, I’ve found that this solution works well:
http://developer.anscamobile.com/forum/2012/03/13/tar-module-extract-tar-files-corona [import]uid: 71024 topic_id: 22870 reply_id: 93222[/import]