Forgive me if this is a common question, I swear I searched the forums and this was the closest I could find that related to my question, and it’s over a year old:
Also, there was this link, also making me a little concerned:
http://developer.anscamobile.com/forum/2010/11/06/advice-file-size-iphone-game
I’m assuming that Corona just compiles in all of the classes and resources that are needed for the entire library, regardless of whether or not they are used.
In comparison, the original flash game I ported to Corona, with even more resources (~3 minutes of mp3 audio, more spritesheets) was less than 900kb when compiled with AIR. The Corona port is 4MB, and that’s before additional audio, graphics and code.
Of course, the Flash/AIR runs about half the speed as the Corona port, but I still don’t understand why the files are so huge. [import]uid: 49447 topic_id: 16080 reply_id: 316080[/import]
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