Large image width question

We’re making a find Waldo type of game.  In one example the background image is very large, i.e.  2412x1624.  When I try and retrieve the width or height of the display object using width or contentWidth it is not giving me the expected 2412x1624, but instead is giving me 1520x1024 (when testing on iPhone6 landscape).  The scale in the config.lua is letterbox.  Is there a way to get the original image dimensions?

Thanks,

Greg

try this

obj.xscale, obj.yscale = .5,.5

local objHeight, objWidth = obj.height*2, obj.width*2

obj.xscale, obj.yscale = 1,1

try this

obj.xscale, obj.yscale = .5,.5

local objHeight, objWidth = obj.height*2, obj.width*2

obj.xscale, obj.yscale = 1,1