Hi, I’m having a problem with image resolution on iPad. I’m using TexturePacker to generate large sprite sheets and load them on my game, I’ve created one sprite sheet for every screen, however, since I started to use these sprites the image quality significantly dropped on iPad. I’ve already tested if the correct image has been loaded, and yes, it was. For example, one of the sprite sheet have 1536 × 3644 on @4x, other have 7868 × 568 on @4x, and other have 1944 × 8160 on @4x they contains several small sprites inside. I open the images on my desktop and they looks fine, but on iPad all sprites looks stretched. If I load the images individually (with no sprite sheets) using newImageRect they loads well.
I wonder if there are some size limitation to load images on iPad devices, or if there some best approach to handle this.
Thank you very much