Hi there,
I’d like to build for iOS 7 using graphics 1.0. Which Corona build can I use? It is for final publish so I need the build to be stable.
Thanks!
Hi there,
I’d like to build for iOS 7 using graphics 1.0. Which Corona build can I use? It is for final publish so I need the build to be stable.
Thanks!
The last public release of graphics 1.0 was 1202, I believe. That is what I am currently using.
You can also use the latest public release of 2100, with the graphics 2.0 engine, and just use the graphics compatibility setting to make it use the 1.0 engine (with some slight tweaks needed for a few things like tableView and scrollView, I believe). However, that build has a showstopper issue (in my opinion) that it does not work with any Nvidia Tegra 2-based devices, like the original Motorola Xoom or Galaxy Tab 10.1.
They apparently have fixed that issue in today’s daily build, but introduced a new show-stopper, which is supposed to be fixed in tomorrow’s daily build. But in general, that might not be stable enough for you. Can’t say that I’ve tried any recent daily builds, so not sure how stable they have been.
I think Rob from Corona said recently he wasn’t sure when the next public release would be.
Since you are a pro subscriber, I would recommend you use the last daily build 1260. The last public build 1202 is based on the iOS 6 SDK (I think it has a 7 beta as an option).
No eta on the next G2.0 public build.
Rob
Thanks! We are at the final stage of development so there is no time for us to do the graphics 2.0 migration right now. We’d rather do it on our first update.
However we want to build for iOS 7. I tried using the graphicsCompatibility=1 (in config.lua) but my code is still unusable since xReference and yReference are not supported. setReferencePoint() (which is supported) does not allow to set a custom reference point. So my whole graphics environment is messed up.
So ideally, I’d like to have a graphics 1.0 Corona version that builds for iOS 7 (not beta). I guess there is no such version, right?
I think Rob was suggesting it because it will build for iOS 7.
According to the daily build summaries, build 2013.1214 had this:
iOS - Switch to building with iOS7 by default
I’m sure Rob can more specifically answer the question if it will build for iOS 7 release.
I downloaded the daily build 2013.1260. Everything looks fine but I am not sure it builds for iOS 7 since in the build settings dialog there is no option to choose the desired iOS. Is it iOS7 by default? How can I be sure? You see, from February 1st, Apple only accepts apps built for iOS7.
We only give you the choice to choose iOS SDK’s when we are letting you test the beta version. If the option is not there, you are building against the latest version. As @thedog said, we removed the iOS6 SDK and put in the production iOS 7 SDK with build 1214. Then we had several iOS 7 related bug fixes in the next few releases. Build 1260 should meet Apples 2/1/14 requirements.
And just as a reminder, apps built against the iOS 7 SDK will run on iOS 7, iOS6 and iOS 5. This will mark the end of the iOS 4 support from Apple. Then in a few months when 7.1 goes live, after a little while, the minimum OS will be 5.1
Rob
Thank you very much Rob and thegdog!
Hey all,
I didn’t find a more suitable place to write my problem and I didn’t want to start a new topic about it. So here it is what I have encountered:
I was developing on a Windows 8 machine a mobile app for an iPhone 5 resolution. Everything went just great and on the simulator was working as it should. No problems at all. I tested on different Android devices with different resolutions everything went great.
The problem came up when I have tried to test it on a Mac machine and build it for iPhone 5 Xcode simulator. The resolution was resized and the image were smaller than it should have been. See the picture attached. I don’t know what is the problem so far and didn’t figure it out how to fix it. (since i don’t know the problem)
Please see the picture attached! Thank you in advance
zahanvlad7, please post this in it’s own thread. People who might have answers may not look in this thread and it confuses searching for problems.
Thanks
Rob
The last public release of graphics 1.0 was 1202, I believe. That is what I am currently using.
You can also use the latest public release of 2100, with the graphics 2.0 engine, and just use the graphics compatibility setting to make it use the 1.0 engine (with some slight tweaks needed for a few things like tableView and scrollView, I believe). However, that build has a showstopper issue (in my opinion) that it does not work with any Nvidia Tegra 2-based devices, like the original Motorola Xoom or Galaxy Tab 10.1.
They apparently have fixed that issue in today’s daily build, but introduced a new show-stopper, which is supposed to be fixed in tomorrow’s daily build. But in general, that might not be stable enough for you. Can’t say that I’ve tried any recent daily builds, so not sure how stable they have been.
I think Rob from Corona said recently he wasn’t sure when the next public release would be.
Since you are a pro subscriber, I would recommend you use the last daily build 1260. The last public build 1202 is based on the iOS 6 SDK (I think it has a 7 beta as an option).
No eta on the next G2.0 public build.
Rob
Thanks! We are at the final stage of development so there is no time for us to do the graphics 2.0 migration right now. We’d rather do it on our first update.
However we want to build for iOS 7. I tried using the graphicsCompatibility=1 (in config.lua) but my code is still unusable since xReference and yReference are not supported. setReferencePoint() (which is supported) does not allow to set a custom reference point. So my whole graphics environment is messed up.
So ideally, I’d like to have a graphics 1.0 Corona version that builds for iOS 7 (not beta). I guess there is no such version, right?
I think Rob was suggesting it because it will build for iOS 7.
According to the daily build summaries, build 2013.1214 had this:
iOS - Switch to building with iOS7 by default
I’m sure Rob can more specifically answer the question if it will build for iOS 7 release.
I downloaded the daily build 2013.1260. Everything looks fine but I am not sure it builds for iOS 7 since in the build settings dialog there is no option to choose the desired iOS. Is it iOS7 by default? How can I be sure? You see, from February 1st, Apple only accepts apps built for iOS7.
We only give you the choice to choose iOS SDK’s when we are letting you test the beta version. If the option is not there, you are building against the latest version. As @thedog said, we removed the iOS6 SDK and put in the production iOS 7 SDK with build 1214. Then we had several iOS 7 related bug fixes in the next few releases. Build 1260 should meet Apples 2/1/14 requirements.
And just as a reminder, apps built against the iOS 7 SDK will run on iOS 7, iOS6 and iOS 5. This will mark the end of the iOS 4 support from Apple. Then in a few months when 7.1 goes live, after a little while, the minimum OS will be 5.1
Rob
Thank you very much Rob and thegdog!
Hey all,
I didn’t find a more suitable place to write my problem and I didn’t want to start a new topic about it. So here it is what I have encountered:
I was developing on a Windows 8 machine a mobile app for an iPhone 5 resolution. Everything went just great and on the simulator was working as it should. No problems at all. I tested on different Android devices with different resolutions everything went great.
The problem came up when I have tried to test it on a Mac machine and build it for iPhone 5 Xcode simulator. The resolution was resized and the image were smaller than it should have been. See the picture attached. I don’t know what is the problem so far and didn’t figure it out how to fix it. (since i don’t know the problem)
Please see the picture attached! Thank you in advance
zahanvlad7, please post this in it’s own thread. People who might have answers may not look in this thread and it confuses searching for problems.
Thanks
Rob
I am an enterprise subscriber. What daily build I should use (corona enterprise) to build my app with Graphics 1.0? I don’t need to migrate at this time, so I just need to build my old sources without any changes.