Hi there,
Seem to have found a weird bug.
Using the iAds network as documented with current daily build (2014.2178)
Using the Line:
supportedPlatforms = { iphone = true }
in build.settings will crash the ios Simulator and also any android builds.
In context, this section of build.settings WILL crash the simulator and the app if you build for android.
plugins = { -- key is the name passed to Lua's 'require()' ["CoronaProvider.ads.iads"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone = true }, }, ["CoronaProvider.ads.admob"] = { publisherId = "com.coronalabs", }, },
Comment out the offending code supportedPlatforms = { iphone = true },
and all is fine.