Launch angle (Box2d)

If I wanted to launch something like an ‘angry bird’ at an ‘evil pig’, is there a way to calculate the angular velocity required for the launch? [import]uid: 163144 topic_id: 29319 reply_id: 329319[/import]

Can take a look at this. I have that book marked in guess i ever need it. I hate math and rather someone else do the hard stuff for me :slight_smile:

http://developer.coronalabs.com/code/trajectory-plotting
Also… Angular velocity makes your object rotate. linear velocity makes it move. There for you aren’t looking how to calculate angular velocity, you are looking how to calculate linear velocity based upon an angle. I know, semi-confusing since you are wanting to shoot at an ‘angle’ but anytime you want to move an object it’s linear velocity you want(unless i guess you are using a wheel/gear or something). [import]uid: 147305 topic_id: 29319 reply_id: 117887[/import]

Great, thanks! I will take a look. [import]uid: 163144 topic_id: 29319 reply_id: 117888[/import]

Looks like the formula I want is:

According to this page:
http://en.wikipedia.org/wiki/Trajectory_of_a_projectile [import]uid: 163144 topic_id: 29319 reply_id: 117901[/import]