There are no build.settings settings for default images, just Icons. Here’s my icon setup (inside of the plist in build.settings)
CFBundleIconFile = "Icon.png",
CFBundleIconFiles = {
"Icon.png" ,
"Icon@2x.png" ,
"Icon-72.png" ,
"Icon-72@2x.png",
"Icon-Small-50.png" ,
"Icon-Small.png" ,
"Icon-Small@2x.png"
},
I also include the android icons:
Icon-ldpi.png (a 36x36 icon)
Icon-mdpi.png (a 48x48 icon)
Icon-hdpi.png (a 64x74 icon)
Icon-xhdpi.png (a 96x96 icon)
I’m not sure if Corona SDK is using the xhdpi one yet, but I include it for when they do.
As for the Default image. You need to include several default images, please note the case is sensitive in these:
Default.png 320x480
Default@2x.png 640x960
Default-568h@2x.png 640x1136
Default-portrait.png 768x1004
Default-portrait@2x.png 1536 x 2008
Default-landscape.png 1024 x 748
Default-landscape@2x.png 2048 x 1496
These just need to be in the top level directory with your main.lua file.
You do not need to load these launch images to iTunes Connect, they just need to be in the folder.
If you don’t provide the @2x versions, it will use the 1x versions and scale them up but first impressions…
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