Launch Pad Analytics Ooops

I only have the iOS indie subscription. I’ve only built my game for the iTunes App Store. Yet my launch pad statistics show an Android user. What is up that?

BTW: Thanks for this. I’m going to get a release of my lite version out to take advantage of these analytics.

[import]uid: 19626 topic_id: 13217 reply_id: 313217[/import]

Ditto … Android showing up for mine, but no Android versions exist. :wink:
[import]uid: 13859 topic_id: 13217 reply_id: 48530[/import]

Thanks for letting us know. A device label must be off and data is being displayed in the wrong graph. We’ll fix it ASAP.

-Gilbert [import]uid: 5917 topic_id: 13217 reply_id: 48597[/import]

I discovered what the issue was: iPod touch data was being lumped in with Android because a script was looking for iPod Touch (with a capital T.) Now the script isn’t case sensitive.

Take a look at your analytics reports again. They should be accurate now.

Thanks for using Corona!
Gilbert [import]uid: 5917 topic_id: 13217 reply_id: 48620[/import]

Much better now.

Now when I look at the time spent, why are the time in seconds kind of random? I would think you would have blocked it in more like minute segments, 0-60 seconds, 61-120, 120-180, etc.
[import]uid: 19626 topic_id: 13217 reply_id: 48625[/import]

why not " 0-60 seconds, 61-120, 120-180, etc. " ?

I was asking that myself… [import]uid: 70635 topic_id: 13217 reply_id: 49305[/import]