I can, with Xcode 10.3, load that project, ignore the error, click on the the Assets.xcassets file, drag the three icons to their appropriate slots, click on the LaunchScreen.storyboard file. Then do a File->Export and select “Interface Builder Storyboard Package” and click “Save” and I get a LaunchScreen.storyboardc (compiled file). Then I can (though I haven’t tested it yet) copy that LaunchScreen.storyboardc file into the root of my project and have an updated UILaunchImage setup.
You never, ever use Swift in the process of making this asset file. The error has to do if you’re trying to write Swift code which you are not.
And if I’m being 100% honest, since Android doesn’t use UILaunchScreen’s and Apple specifically wants UILaunchScreens to mimic the first screen the user will see so it appears the app is loading faster, they do not encourage using UILaunchScreens for Logos and Splash screens. Since Android doesn’t support this anyway, the best way to show your logo is in your main.lua and just use an all black LaunchScreen.storyboardc file which you can get from any Corona sample app or is generated when creating a new project.
Rob