Launching a game with InMobi working.

Hello, I have a little doubt in here, I want to release my game very soon, and…well…I want to know what can I do to prepare my code for InMobi, to not have to release another version of my game!

I need to set testMode to false, and in InMobi part, what do I have to do?

I really do not want to release another version of the game just to implement InMobi(and I want my game to be free). [import]uid: 75946 topic_id: 14911 reply_id: 314911[/import]

InMobi provides test IDs if you want to just test ads on your apps. Here are the IDs:

iOS TestApp ID:4028cb962895efc50128fc99d4b7025b
Android Test App ID:4028cb962895efc50128fc993f9f025a

Remember to set testMode=true

Once everything is ok, you can replace Test App ID with your real App ID and set testMode = false. Then you are ready for upload to Android market. Once you upload and publish your app in Android market. Fill in the URL(with package name) in inMobi website and wait for their review. It took one day for them to review and turn the status to Activated. I have just uploaded one app with inMobi ads to Android Market and still waiting for Corona team to fix ads.hide() crash issue in iOS before uploading to Apple’s app store. [import]uid: 42593 topic_id: 14911 reply_id: 55076[/import]

And how is this going to work on iOS?

Thank u a lot! :smiley: [import]uid: 75946 topic_id: 14911 reply_id: 55555[/import]