As I am completely unfamiliar with this engine and game development in general, I really hope this isn’t an easily known fact, my search didn’t turn up much (as I really have no clue what technical terms to search for).
How feasible is it to run layered sprites in a top-down/isometric styled RPG game with CoronaSDK?
I saw a forum post on some other site (that I sadly could not track down) where a guy making a mech tank style top down game used three layers on one sprite, so he could “angle” it’s perspective by shifting the layers and also make visual damage effects by removing one of the layers or replacing it with a damaged layer. I have no clue what engine he used for this or if he built it from scratch, but the effect was pretty cool and ingenious, and I could see it being applicable to all sorts of in game objects.
My knee-jerk reaction would be that it seems like something completely do-able, however as I am no technical expert, I just wanted to seek clarification and see everyone’s thoughts/experience on it :)
Thanks!
Carter
and forgive me if I used any incorrect terms that may have thrown you off.