Greetings,
I’m a junior SQL developer (about 2 years experience in a professional capacity) wanting, in my free time, to learn a bit about application development. I thought LUA/Corona would be a good place to start the learning process. I know a good bit of HTML, CSS, and Javascript, and have some experience with C#, but that’s about the length of my programming knowledge.
I’ve been working through some tutorials and have a fair (for a newbie, anyways) understanding of event listeners, buttons, etc. I’d like to expand my knowledge to the point where I could develop a straightforward turn-based RPG-- something with the bare minimum, just to teach me how Corona deals with game loops. Basically, just allow the PC and and NPC to “Attack”-- no skills/strategy/etc-- but be able to go through an entire battle sequence. It’d require the PC to actually press the “Attack” button, but the NPC would attack automatically.
Think this is a fine approach to take? Any tutorials you all could recommend on how to set something like this up? There are plenty of tutorials on physics-based games, but at this point, I’m more interested in actually learning about the game loop and “scenes” (I think they’re called) than I am creating something with physics.
Much obliged! [import]uid: 191085 topic_id: 32532 reply_id: 332532[/import]
