Left and right movement - by physics or not?

I’m wondering if for a side on game would it be better to use physics to create left and right movement or not? Since physics will be active anyway for collisions and the like.

It’s always best to move dynamic physics objects with physics if possible that way the Corona Engine and the Physics Engine are not fighting each other trying to move things. For static and kinematic objects, it’s a little less important to use physics to move them but it still doesn’t hurt.

Rob

OK I see, thanks for your help.

It’s always best to move dynamic physics objects with physics if possible that way the Corona Engine and the Physics Engine are not fighting each other trying to move things. For static and kinematic objects, it’s a little less important to use physics to move them but it still doesn’t hurt.

Rob

OK I see, thanks for your help.