Lesson 1: If you are thinking about making an isometric game, DONT (there are so many little nuisances that you never realize until you are trying to fix them)
Lesson 2: As objects change order in the display group (to come in front or go behind other objects) as they move around the map, then you can’t iterate through the display group when animating your objects, D’oh! In other words, don’t iterate through a list that changes as you are itermarating it.
Lesson 3: Making art for ground tiles is way harder, in fact, I’m still trying to figure out how not to get a weird repeating pattern… I think I’ve got a solution, but I haven’t implemented it yet.
Anyway, here is a preview of my game. It’s very rough right now, but at least I’ve got the animation and z-order stuff worked out (as well as A* algoritm, bezier curves, etc. etc.)
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