Let us know about your app so we can Twitter, Facebook it and..

Let us know when your app has been approved by the App Store or Google marketplace so we can twitter it and facebook it.
http://www.twitter.com/ansca
http://www.facebook.com/ansca

And our Showcase page (we are working on a newer version)

http://anscamobile.com/customers/
Remember to follow us on twitter and facebook and I encourage you to re-tweet and on facebook “like” the post. The more re-tweets and facebook the more your app gets noticed.

Thanks
Carlos [import]uid: 24 topic_id: 1020 reply_id: 301020[/import]

Well, you did ask us to let you know so here you go:

My game has now been approved:)

Ball Frenzy

[import]uid: 7863 topic_id: 1020 reply_id: 31186[/import]

Hi!

Animal Lost has been approved and is available on App Store starting today.

Animal Lost Website
Animal Lost on App Store

[import]uid: 13507 topic_id: 1020 reply_id: 35187[/import]

Continuing Education Tracker has been approved today!
http://itunes.apple.com/us/app/continuing-education-tracker/id438398910?mt=8

Website: Continuing Education Tracker [import]uid: 8692 topic_id: 1020 reply_id: 39871[/import]

Just got ZomBeans on Android today. Please enjoy launching brains at zombie beans while playing as a little hippie girl that raises monsters alongside mad scientists. Thanks.

iTunes - http://bit.ly/mMehyM

Android - http://bit.ly/itRwVH

And to see where these ZomBeans come from, have a looksy at www.fearandsunshine.com [import]uid: 14032 topic_id: 1020 reply_id: 39892[/import]

My first mobile game, Igloo Command is available for iOS!

http://www.igloocommand.com/ [import]uid: 7472 topic_id: 1020 reply_id: 40183[/import]

Color Confusion is now on the Android Market!! My first game using the Corona SDK! Includes high res graphics for tablets. Check it out.

Free Version: http://bit.ly/kSX8go

Paid Version: http://bit.ly/mJgHlm

[import]uid: 39506 topic_id: 1020 reply_id: 40960[/import]

Color Confusion hits nearly 500 downloads in first 24 hours, with a 5 star rating!

Check it out: http://bit.ly/kSX8go

Hope you have as much fun with it as I did developing it with the Corona SDK =) [import]uid: 39506 topic_id: 1020 reply_id: 41184[/import]

Eggcellent Shot has been approved in both full paid and lite versions on the App Store.

Full: Eggcellent Shot

Lite: Eggcellent Shot

– Chris

[import]uid: 33866 topic_id: 1020 reply_id: 41189[/import]

Pong ‘n’ Balance HD is now in Android Market: https://market.android.com/details?id=com.uapo15.pongnbalance
Also free lite version available: https://market.android.com/details?id=com.uapo15.pongnbalancelite [import]uid: 18445 topic_id: 1020 reply_id: 41192[/import]

OMG Look Up!… is for sale!

My first app was approved yesterday (6/16) and is now up for sale in iTunes:

OMG Look Up app for iPhone and iPad!
OMG Look Up! Website

Some technical info you may be interested in:

* SDK - The app is written entirely in Corona. This is my first app and, after looking at other SDKs and even making projects with them (including XCode, Cocoas2D, and others), I tried Corona and got hooked. It’s easy and fantastic! And the forum is 5 stars. I’ve got other apps I’ve been working on that include physics but this was my “get 'er done” app and Corona made it easy.

* SPECIAL EFFECTS - This app is a quiz but I wanted it to be visually exciting. First, a question is randomly selected from a list. Second, it searches the question for certain words. Third, when a word or words is found, it calls the special effects function for that word (or words) such as lightening, rainbow, fire, angels, smoke, etc. and creates the special effects for the scene.

… some of the special effects were made using Particle Candy. Kudos to Particle Candy, it’s fantastic!

… the lightening scenes (a bit frightening!), were made using many images and transitions, random numbers, and timers (random delay).

… I’m graphically challenged but managed to do all the graphics myself. This was very time consuming and a major part of development, especially with the special effects. Fortunately, the special effects have gotten a lot of positive attention from my personal reviewers, one who is a talented graphic artist. They’ve even gasped at some of the scenes when they appeared!

* CLEANING - There is only one scene for the game play. I used a main group to keep on the screen (score, music button etc .). Each new question called a clean function that destroyed/cancelled all the game play features including any particles. This kept the texture memory low.

* SOUNDTRACK - I cropped part of a song and made it an .aac file. The best part is that it’s big (I think) – 1:13 minutes and 627KB. I didn’t want a loop that became mundane, plus the music is so beautiful it was hard to crop, but by keeping the texture memory low throughout it works and the song is great! (I’m fortunate to know a great song writer!)

* GRAPHICS for iPhone/iPad - I did not make separate graphics for the iPad with the exception of the icons and snapshots. I did the originals at high quality and someone else tested them on the iPad and they were as crisp there. I used TexturePacker for all of my graphics - it is fantastic!! Really reduced the size and the graphics stay sharp! Kudos to TexturePacker!

* FACEBOOK CODE - This code cost me a few hours! I tried and tested all the code and sample projects here until a light bulb went off. The code just works and doesn’t give you any indication that it does! So FYI, it will just pop open a screen then simply close, no feedback that it posted. But it does post to the users Facebook page. The first time it’s run it will ask the user for permission, then simply close after the response. But, it does make a nice posting on the user’s Facebook page.

* APP SUBMISSION PROCESS -
… Before I was finished the app, I went into iTunes Connect and created a new app. I completed all the screens until it came to the upload binary. By that time it gave me my app ID and iTunes link, and I could save the info until I was ready to upload the binary.
… In Facebook, I created a “new app” - it isn’t a real app but it gave me the Facebook api needed for the code that posts to Facebook.
… After adding the iTunes and Facebook codes, I built the app using my distribution profile.
… Uploading the binary: I uploaded the ZIP file that was made by the build process and had no problems.
… I set the release date to be a month from the upload date.
… It took 5 days from submission to sale. That includes Saturday and Sunday because I uploaded it right before noon on Saturday and I got the notification from the iTunes Connect app about noon on Thursday (yesterday).

TIP - iTunes Connect has a developer guide that I didn’t know about until I went to submit my app. It’s great and gives detailed information including graphic descriptions and names for your icons and artwork, etc. I recommend you read it as, it seems to me, Apple’s developer site is outdated and not easy to navigate to find specific info. Here’s the link to the developer guide.

Thanks Corona and all those who share their knowledge here in the forum!!
[import]uid: 40033 topic_id: 1020 reply_id: 41208[/import]

Jewel Attack is now available for iPhone and Android!
App Store: http://itunes.apple.com/us/app/jewel-attack/id439809808?mt=8
Android Market: https://market.android.com/details?id=com.seventhirteen.games.jewelattack
YouTube: http://www.youtube.com/watch?v=mdjdAiBmE4g [import]uid: 8688 topic_id: 1020 reply_id: 41820[/import]

Hello,

Scared Fluffy v1.0 is finally available for iOS.

Scaref Fluffy

Description

Try saving your Fluffy from the Mad Fluffy.
You have different objects to help your Fluffy. You have to get the Fluffy to cover the Mad Fluffy not give their fireballs.
You have to use all available objects in the order they emerge.
If your Fluffy falls off the platform or is hit by a fireball, your Fluffy will die and pass from this life.

Features

30 levels
Retina screen support
Realistic object physics
Easy touch controls
Background music
Sound effects
OpenFeint integration
GameCenter integration
LEVEL EDITOR

Create your own levels
Save locally
Edit
Test in real game
Send to us for share and see your name in credits
Regards.
Francisco. [import]uid: 11749 topic_id: 1020 reply_id: 42820[/import]

Bau Cua Ca - A traditional Asian Dice Game now AVAILABLE:

iOS: http://bit.ly/kUPjLN
Android: http://bit.ly/lK3wDM

Get your Copy TODAY!!! [import]uid: 71201 topic_id: 1020 reply_id: 43443[/import]

My app is online since June 29th, I didn’t know about this post until now, sorry.
Anyhow, app link : http://itunes.apple.com/us/app/minifono/id446060200?mt=8&ls=1

and the website: http://www.totostudios.com/index.html

and the image link: http://www.totostudios.com/uploads/7/5/8/9/7589752/1308891916.jpg
The name of the app is MiniFono and it’s a toy phone for kids. For now it’s free.

cheers
adrian
[import]uid: 12407 topic_id: 1020 reply_id: 44134[/import]

Our indie shop, Mojo Forest Game Studios, has just released our first game ‘Them Pigeons!’ for iOS and is now available on App Stores now!

It’s free: http://bit.ly/thempigeons [import]uid: 62606 topic_id: 1020 reply_id: 44149[/import]

We at 77SPARX Studio has released Puzzingo, an educational Puzzle game for toddlers and babies!

Puzzingo takes its inspiration from the classic kids’ wooden sound puzzles and jigsaw puzzles. We then re-imagined it for iPad/iPhone with great interactivity, animations, music, sound, and mini-“games” for young kids.

Here is the information:

Website: http://www.77sparx.com/puzzingo/
iTunes: http://itunes.apple.com/us/app/id444722625
Youtube: http://www.youtube.com/watch?v=e9Rg2vDdgP4

Thanks!!
[import]uid: 41124 topic_id: 1020 reply_id: 46444[/import]

MixZle has been approved and is available on the App Store:
http://itunes.apple.com/us/app/mixzle/id449943608?mt=8

MixZle trailer

Thanks!
Drix Entertainment [import]uid: 32230 topic_id: 1020 reply_id: 48417[/import]

My first game has just been approved and is now available on the app store.
Thanks Corona for making this possible!

Paper Golf
http://itunes.apple.com/app/paper-golf/id453072466?ls=1&mt=8
[import]uid: 49987 topic_id: 1020 reply_id: 48601[/import]

Endless Lines is now out on the app store http://itunes.apple.com/gb/app/endless-lines/id447835444?mt=8

Universal iOS app, developed over five weeks for which Corona has much to be thanked. [import]uid: 68937 topic_id: 1020 reply_id: 49095[/import]