ok let’s get to the point directly. in this kind of world and age, it’s very hard to try to make money with no money upfront.I feel like all articles that I read about “promoting your mobile game/app for free” articles are bunch of lies.
i’m finally ready to promote my first game. I just recently launched the game. I have done my keyword optimization part for ASO. I have signed up with mobiledevhq and appannie to track rankings, keywords ,and competition. but then what? I dont see anyone downloading my game except my own friends and family. I dont see my game gets ranked competitively for any keyword except my own game title, which is already a very unique game title (and I’m not even ranked #1 for my own game title!) Then I read that we need downloads and ratings before Google (or Apple) ranked us highly in their app store. Thing is, how can I get downloads and ratings if nobody can find my app in the first place??? I need to advertise, right? I need to increase my app visibility, right?
I dont think free promotion method like exchanging reviews or spamming forums/android groups would work. I dont see any of the app promoted there make decent amount of money. I dont think asking every app review sites out there for free review would work either (i think I will still do this though). I would like to know how I can get to the top of my targeted keywords in ASO and I honestly believe I need to spend “real” money so I can make serious money from my game or whatever kind of app i create in the future!
So let’s get to the point. With $1000 or $2000 marketing budget, what are the best options? Here’s my plan:
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Promote it in appbrain. I plan to spend $0.3 for every install
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Buy some download counts and play store ratings from either microworkers.com or fiverr.com or ayetstudios.com to inflate my download/ratings counts for ASO purposes
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Pay/ask some youtube game reviewers to review my game (i’m not talking about pewdiepie but smaller youtube channels than him)
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Promote it in facebook mobile ads as appbrain alternative (I heard they have CPI model too)
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when I already have 1000+ download counts, I plan to also buy some review/coverage from more famous app review websites
I know $1000 doesnt sound much but at least it’s an effort to promote my game/app rather than just trying to go “viral” by telling my friends and family to download (i dont have 1000+ friends to download my game) and to be honest I dont think any kind of free promotion method (except telling friends and family) will work. Sure there are viral parts of my game like sharing to facebook to get some virtual coints etc. but then in order for the viral parts to work we still need the “early adopters” of our game, right? And how do I get those early adopters if I dont advertise?
what do you think guys? Do you agree with my opinion that we need to advertise rather than wasting our time trying to promote the app for free? If you agree, do you think all the steps i list above should be enough for my marketing campaign? Thanks!